![]() If you haven't played Ragnarok Online and don't know what to expect in Ragnarok: Battle Academy - ROBA, then read the below-given information. The developers are making sure that the game you get to play the first time on Mobile devices should be perfect in every aspect, and that include Visuals, story, and characters, along with some other things. The game is about to go into Closed Beta Testing 1, and we all know after that it is just about a little bit waiting for the actual version. If you have played Ragnarok Online (which is a part of many gamers' childhood memories), then you will be pleased to know that Ragnarok: Battle Academy - ROBA is the mobile version of that game. Ragnarok: Battle Academy is one of the most awaited games since the developers' (GRAVITY and EXTREME STUDIO) announced the project. ROBA is still in testing, which means it hasn't been released yet, but it will be released soon. In short, Ragnarok: Battle Academy will be the most compelling, hybrid battle royale and role-playing game genres and an action-packed game for mobile.Įverything to know about Ragnarok: Battle Academy - ROBA: In Ragnarok: Battle Academy, you can choose your class (to define what type of adventurer you are), equip weapons of your liking, and make your way to the top leaving everything in the dust. The game is a new addition to the team-based games where you, along with your team, have to survive and battle other adventurers. The anti-bot message is repeated often in this game, which goes as far as having a whole level dedicated to slay 100 of them.Ragnarok: Battle Academy - ROBA is a battle royale role-playing game for mobile. This is what the final version looks like.Ī “NO BOTS!” screen that was meant for the credits. The first picture is an obvious homage to Takeshi no Chousenjo. ![]() The final only has multiplayer on the same PC.Īlternate All Jobs Completed screens. The game was planned to have Local Network Multiplayer, but this was vetoed by Gravity, wanting to keep it “Offline”. However, he has all of the animations from the Swordsman for attack and knock-out. The doppelganger, which is a darker version of the Swordsman, has entirely different super-powered attack animations, and a different death animation. Munak is the other way around: her KO animation for falling facing the floor is the unused one. This, and the large array of their available attacks might hint at them being planned as playable characters.īongon normally collapses facing the floor, but he has KO animations for him falling instead on his back, with his seal getting destroyed very visibly. animations, alongside the ones used normally: This is highly unusual. The two Chinese zombies from Stage 3, Bongon and Munak, have both data for unused alternate K.O. Its dimensions doesn't match up with the actual start-up images. Its name implies it was supposed to show up at start-up, but it doesn't. This is the used synopsis for Level 1, which was used as a basis for these.Īnother image, named BootRare. ![]() Additionally, there is dummy placeholder data for some actual planned levels. The developers stated they won't release more additional missions, however there is synopsis image data for up to 30 levels, all using a crudely edited version of the one used for level 1, Prontera Fields. The game had originally 9 levels, then 16 after the various expansion packs. One particular icon, not pictured here, appears on the final map in the lower-right corner, but is not associated with any zone. There exists however some map icons for landmarks from the Ragnarok universe whose zones have never been implemented, rendering them unused. There are placeholder map icon graphics for up to 31 zones, all consisting of that of the first zone.
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